Features
Daily wellness and forms
The staff sees the dressing room before the pitch: 5 questions a day per player, and the forms you decide on, with tracking of who completed them.
Daily wellness
Every day the player answers 5 questions by sliding from 1 to 5; all worded so that 5 is always the good end. The system averages them and paints the result green, amber or red, and raises an alert if the score is very low or if it drops sharply against that player’s own normal.
app.squadstats.dev/wellness
Technical detail
Items on a 1–5 scale (“higher = better”): sleep, mood, muscle soreness, motivation, stress. score = mean of the 5 (1 decimal).
| Zone | Threshold |
|---|---|
| Green | score ≥ 3.5 |
| Amber | score ≥ 2.5 |
| Red | score > 0 |
Alerts: absolute (score ≤ 2, configurable), relative to baseline (score < mean_14d − 1·sd_14d, z = −1.0) and no_submit (did not fill it in). All configurable per club: scale, threshold, z and baseline on/off.
An honest detail: because the items are already oriented “higher = better”, the simple mean is valid without inverting anything, unlike the classic Hooper index.
Forms
The staff defines which forms the player sees and on which days of the week: daily wellness, post-session sRPE and post-match survey. The forms reach the player (with a push notification if they have it on), who fills them in from their app or the browser. Once sent they are locked: no edits, no duplicates. The staff sees in real time who completed what and can open the individual answers.
app.squadstats.dev/forms
Try it with your real squad.
Tell us about your team and we’ll set up a demo with temporary access.